Introduction to Project Management for Kids

For our Leadership skills we learned about the importance of being disciplined using Michael Jordan’s high school days as an example. We also revisited the second drawing class where because trying to use the mouse to draw in Scratch was difficult some kids just gave up and stopped participating in the exercise.  We discussed not giving up so easily while learning a new skill.  We also learned about the principle of Kaizen (small improvements over time).

Because we decided to start the kids’ first project after they completed their Introduction to Project Management class, we started incorporated and planning a simulated lemonade stand into the lessons.  The lesson included:  Project constraints and exclusions, deliverables, milestones, Vision of Success, RACI, prototypes/pilots, and team decision making options.

Lam Thuy Vo had volunteered for our second Scratch Video Game Programming class and offered to teach our kids Video Storytelling.  Because she was moving to New York soon after meeting we decided to incorporate the Video Storytelling class into our first project and use the project – The Simulated Lemonade Stand – for the story.  This was decided after receiving buy-in from the kids and their parents.

Scratch Video Game Programming

By this class, the majority of kids had completed their required 3 programming classes but most attended all 6 programming classes.   Jeremy Sachs taught the students program 2 games.  The first game requires the player to use the w,a,s or d buttons to move a house to either catch one object or miss another one.  The second game requires the player to enter either the q,a,e,or d button.  Unfortunately, the kids ran out of time to complete this game but they were still able to glean skills for future games.  See our Scratch Studio for the actual games

Scratch Drawing

Al taught us how to create concentric circles and square and then Sierpinski triangles. See our Scratch Studio for more